Educational Research
JumpStart World: A learning program that knows and
grows with your child
July 2006
Knowledge Adventure Books by You
January 2007
The Blaster Method: Math Games to Make You "Math
Smart"
January 2005
Research Basis for Reading Products - Blaster and JumpStart
Game Theory
March 2002
Technology Access for Low-Income Preschoolers:
Bridging the Digital Divide
August 2001


